![]() I note that the Rgb Channel button in the topbar should also be selected for this to have any true effect. ^ Back to top Sculpting and Painting Action With partially masked mesh, hold CTRL and click + drag center pointĪLT + click + drag end point (rotation around same point) Right-click + drag end ring furthest from mesh The terms center or end refer to the position on the These actions apply to the inner red or white rings of the action ^ Back to top Inner (red/white) ring actions Quick tip: in Move/Scale mode, ALT + click + drag on the mesh (not on action line) to move or scale mesh Toggle between the Transpose line and Gizmo 3D To align to an axis, click the end of the red, green or blue axis line.Ĭlick + drag orange line or center orange ring.Click on the mesh to reposition the action line aligned to the surface normal. ![]() With a 3D mesh in Edit mode, press W (Move), E (Scale), or R (Rotate), thenĬlick and drag to draw the orange action line.To toggle between Gizmo 3D and the transpose line, press Y or click the Gizmo 3D button in the topbar to turn off the 3D Gizmo. Note: Since ZBrush 4R8, the default transpose line has been replaced with the new Gizmo 3D. Right-click & drag (can be over the model) ActionĪLT + right-click & drag (can be over the model)ĬTRL + right-click & drag (can be over the model) Turn on RightClick Navigation in the Preferences > Interface menu. (For best results turn off RightClick Navigation in the Preferences > Interface menu.) ^ Back to top Lightbox and Spotlight Actionĭouble-click on Lightbox thumbnail Texture / Alphas will be loaded into Spotlight if it is active.ĪLT + Click, release ALT, drag background Show item description (when Popup Info is switched on)ĬTRL + cursor over item When Popup Info is switched on.ĬTRL+ ALT + click on item Stores hotkeys in Preferences > Hotkeys submenu Materials – F6 (with cursor off canvas area).I would like to submit this feature request but I have not been able to find out how to do that through the support site. The main reason is that smart-resym can take a very long time to calculate on higher subdivision levels of a mesh. So, that effectively resolves my problem, though I do think the solution I’ve suggested would be better overall. Perhaps I did and, at the time, it did not work, but as of the latest version at least,smart-resym does work with multiple meshes in a single subtool. It seems like the kind of thing that I would have tested long before now. Gratefully, your comments pushed me to test that assumption. Of course, the smart-resym feature is good for those scenarios, but I am often working in situations where I have multiple objects combined into a single subtool and I had been operating under the assumption that the smart-resym feature would not work in that scenario. That option works in some situations, but it is not an appropriate solution in cases where the topology must not be changed. Note that this feature only works in one direction, so in some situations you may first need to flip the mesh along the desired axis with Tool > Deformation > Mirror in order for the mesh to M&W along the axis in the correct direction. This can be done with the Tool > Geometry> Modify Topology > Mirror and Weld feature. You can then work on one side of the mesh without concern for the other, and mirror the changes to the other side after you’re done working. Generally speaking, if you want a feature to have no influence on the other side of the mesh, you would disable mirror symmetry. It’s true that certain features, in certain situations, don’t work well when close to the center line with symmetry mode active.
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